The Happy Puzzle Company has been creating award-winning puzzle games and family activities for over 25 years. Every product is designed to challenge, engage and build real skills – from spatial reasoning and logical thinking to creative writing and mathematical fluency. Here are our top picks for curriculum-aligned gifts, across all key stages.
🎉 Exclusive offer: Use code HPC20 for 20% off your order at Happy Puzzle Company. Shop the offer here.
KS1 & KS2 — Spatial Reasoning and Maths
Bee Genius
Best for: KS1/KS2 — ages 6 and above
A hexagonal spatial reasoning puzzle with a nature-inspired bee theme. Players fill a honeycomb grid with hexagonal pieces after blockers are randomly placed — building shape recognition, spatial awareness and logical thinking. Ideal for KS1 and early KS2 learners aged 6 and above.
Curriculum link: KS1/KS2 — Maths: Spatial Reasoning, Shape and Logic
Story Time Chess
Best for: KS1/KS2 — ages 5 and above
A storybook approach to learning chess that makes the world’s greatest strategy game genuinely accessible for children from age 5. Each piece has its own character and story explaining how it moves — making the rules stick naturally. Story Time Chess builds strategic thinking, logical reasoning and patience in KS1 and KS2 learners.
Curriculum link: KS1/KS2 — Maths/PSHE: Strategic Thinking, Logic and Problem Solving
Monkey Palace
Best for: KS1/KS2 — ages 5 and above
A colourful dexterity and strategy game where players carefully stack monkey figures on a branching palace without toppling it. Develops fine motor skills, spatial awareness and strategic thinking in a beautifully crafted game for the whole family.
Curriculum link: KS1/KS2 — Maths/PSHE: Spatial Awareness, Strategy and Fine Motor Skills
KS2 & KS3 — The Genius Collection
The Genius Collection is Happy Puzzle Company’s flagship range of spatial reasoning games — and consistently one of the best-reviewed puzzle game series in the UK. All games follow the same core mechanic: roll dice to place blockers on a grid, then race to fill the remaining space with shaped pieces. Over 62,000 possible combinations means every game is genuinely different.
The Genius Square XL
Best for: KS2/KS3 — ages 6 and above
The XL version of the award-winning Genius Square — a head-to-head spatial reasoning race where two players compete to fill their grid after blockers are placed by dice. Larger pieces make it ideal for a wider age range. A brilliant gift for KS2 and KS3 maths students who enjoy a challenge.
Curriculum link: KS2/KS3 — Maths: Spatial Reasoning, Logic and Problem Solving
The Genius Gems
Best for: KS2/KS3 — ages 6 and above
A gem-themed spatial reasoning puzzle that’s just as addictive as the original Genius Square. Players roll dice, place blockers, then race to fill the board with gem-shaped pieces. Quick to learn, endlessly replayable and a great standalone gift.
Curriculum link: KS2/KS3 — Maths: Spatial Reasoning, Shape and Logic
Set of Three Genius Games
Best for: KS2/KS3 — the ultimate Genius bundle
The perfect bundle for a Genius Collection newcomer — three award-winning games in one box. An excellent value gift that introduces players to spatial reasoning through multiple game formats. Ideal for KS2/KS3 maths learners who enjoy a challenge.
Curriculum link: KS2/KS3 — Maths: Spatial Reasoning, Logic and Problem Solving
KS2 & KS3 — English and Creative Thinking
Word Snap XL — 2025–26 Game of the Year
Best for: KS2/KS3 — ages 7 and above | 2025–26 Game of the Year
A fast-paced word recognition game where players race to snap matching words from a large deck of oversized cards. Builds vocabulary, reading speed and word recognition in a genuinely fun format. A brilliant gift for KS2 and KS3 English students.
Curriculum link: KS2/KS3 — English: Vocabulary, Word Recognition and Reading Speed
Lost 4 Words
Best for: KS2/KS3 — ages 8 and above
A lateral thinking word game where players must find four hidden words connected by a secret theme — racing to spot the connections before their opponents. Develops word association, vocabulary and lateral thinking. A brilliant KS2/KS3 English gift that genuinely doesn’t feel like learning.
Curriculum link: KS2/KS3 — English: Vocabulary, Word Association and Lateral Thinking
Mobi — The Maths Tile Game
Best for: KS1/KS2/KS3 — ages 7 and above
Think Bananagrams, but for maths. Players race to use all their number and operator tiles to build a web of correct equations. Builds mental arithmetic, number fluency and an understanding of operations in a genuinely competitive format. For 1–4 players.
Curriculum link: KS1/KS2/KS3 — Maths: Mental Arithmetic, Number Operations and Fluency
KS2 & KS3 — Art and Strategy
Hues and Cues
Best for: KS2/KS3 — ages 8 and above
A colour communication game where players give one or two-word clues to guide others to a specific colour on a board of 480 shades. Develops descriptive language, colour theory awareness and creative communication. A vibrant, inclusive game perfect for Art and English students.
Curriculum link: KS2/KS3 — Art/English: Colour Theory, Descriptive Language and Creative Communication
Abstractable
Best for: KS2/KS3 — ages 8 and above
A new abstract strategy game where players take turns placing pieces on the board in a battle of spatial thinking and tactical planning. Simple rules, deep gameplay — a perfect introduction to abstract strategy that rewards careful thinking and forward planning. For 2 players.
Curriculum link: KS2/KS3 — Maths: Abstract Reasoning, Strategy and Spatial Thinking
Geography and Lateral Thinking
Underground Brain Train
Best for: KS2/KS3 — puzzle and geography enthusiasts
A London Underground-themed logic puzzle game officially licensed by Transport for London. Players solve brain-training route challenges using deduction and spatial thinking, navigating the iconic Tube map in puzzle form. A brilliant gift for puzzle lovers, London enthusiasts and KS2/KS3 Geography students.
Curriculum link: KS2/KS3 — Geography/Maths: Logic, Route Planning and Spatial Thinking
KS3 & KS4 — Advanced Reasoning and Creative Writing
Turing Machine — The Punch Card Computer
Best for: KS3/KS4 — ages 14 and above
A unique deduction game inspired by Alan Turing’s code-breaking work. Players use punch cards and logical deduction to crack a secret code — no hidden information, no bluffing, just pure computational thinking. Develops logical reasoning, algorithm design and deductive skills directly linked to the KS3/KS4 Computing curriculum. For 1–4 players.
Curriculum link: KS3/KS4 — Computing/Maths: Logical Deduction, Computational Thinking and Algorithm Design
I’m a Poet
Best for: KS3/KS4 — creative teens who enjoy words
A creative word game that challenges players to craft poems on the spot using randomly drawn word tiles. Develops creative writing, vocabulary, poetic expression and the ability to think under pressure — all key skills for KS3 and KS4 English.
Curriculum link: KS3/KS4 — English: Creative Writing, Poetry and Vocabulary
Don’t forget — 20% off with code HPC20
All of the games above are available at Happy Puzzle Company. Use code HPC20 at checkout for 20% off your order. Shop the full range here.













